Nvidia software shouldn't be an issue since I have my overlay whatnot still enabled. ![]() NintendoSpy supports custom skins using a. May want to try closing other programs until you find what is causing the issue. XBox 360 controllers are supported with a skin out of the box, but other gamepads will require creating a skin. If none of this works, there may be something very specific to your computer running that may be conflicting. You can also set the emulator to accept inputs when it isn't the active window. So, a normal press works normally, but holding select for a few seconds is the same as pressing Escape on keyboard and holding Start is bound to Alt + Enter (toggles full screen in this case)Īny issues I have with the steam overlay or nvidia overlay are usually fixed by long pressing Start twice to bring it out of full screen and back into full screen. Especially with emulators, I usually add a long press function to my start and select buttons. and change it to be all normal controller inputs, then even if it finds it to be a desktop app, you should still be able to map input in the emulator and will only be able to use it as a mouse while holding the home button as I said earlier.Įdit: It may also be that the emulator loses focus, this making the computer think it should use the desktop config. You'll usually find that as long as you hold the home button on the controller, you'll be able to use it as a mouse, once you let go, it should function as a controller.Ībsolute worst case, go to steam settings > Base Configurations > Desktop configuration. Inside of steam, go to settings > Base Configurations > Steam Button Chord configuration. It SHOULDN'T be thinking of the emulator as a mouse as long as you make sure to set controller bindings within steam before launching the emulator. To get around that issue, on the steam end, I changed the controller's d-pad into an analog stick. Best information I was able to get on why that doesn't work over the steam link is that the emulator doesn't support xinput or dinput, whichever the steamlink outputs. But still, there are many lovers of SNES who always look the ways to play SNES games. Well, with the minor caveat of diagonal inputs not working. This is one of the best and well-known gaming console of its era. I use a DS4, Steam Controller, and wired 360 controller without issue. I use the same setup almost daily with the same emulator. The setup previously mentioned should work fine. And on a final note, if you're using custom controller settings, make sure its set to a standard xinput controller. Retrode 2 USB adapter support Wii Classic Controller, Wii Classic Controller Pro support. Xbox 360 Controller (wired) support Swap between controller ports 1-4 on multiplayer games with the Xbox Guide button Experimental Dualshock 3 Controller (wired) support. I'd also recommend setting the file to "read only" because for some reason it likes to unset fullscreen to false, at least for me. NES Mini and SNES Mini classic controllers are fully supported. ![]() Also make sure that Fullscreen is set to true and EmulateFullscreen is set to false (same file, a few sections above), otherwise it will try using desktop control settings by default. It's setup to emulate how an SNES controller would feel so A/B and X/Y are flipped. Load up nf and under the section copy and paste this (its from my file so it SHOULD* work) Snes9x by comparison has it light up what player number the controller is (much like how it works on a real Xbox 360).Sure, I have a few free minutes, if you're having problems mapping the controller, sometimes its easier to add the X-input junk right into the config file. My only other concern is that, unlike Snes9x, the Xbox 360's guide button keep flashing continuously even when the controller is functioning which is kind of annoying and visually distracting. This would allow the functionality to remain without the issue of accidentally pressing the button. home, xbox guide, etc) for something like 2 or 3 seconds as I mentioned on issue #797. ![]() Since it's treated as a HID USB device, it's great that I can configure the guide button to not be a console reset button as that button is much easier to accidentally press than the Wii classic controller's "home" button (though even then I'd still prefer the classic controller's "home" button to not reset the console, better yet if only the wii remote's "home" button could be set to reset the console and not the classic controller's "home" button, but I do not know how feasible that is).Īn alternative solution would be to simply change the power soft-reset behavior so that you must hold the according button (e.g. Thanks, I tried it and it generally works great! ![]() I forked Nintendont to support my XBOX 360 controller.
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